work

Source: undefined

This site is perpetually under construction.

Source: jillibe

Figment

I co-founded Figment, an AI creative-technology studio, to chase the question: what genuinely new forms of creation and expression does generative AI unlock?

We came in asking whether a story could adapt to the person experiencing it, whether AI could hand people a more expressive brush, and what new kinds of edutainment could emerge from generative scripting + 2D animation.

The work moved through three eras where each one answered a version of the question and raised the next.

Pixar

At Pixar, I spent three years as a Technical Director and Lead, building the rendering strategies and pipeline tools that let art-directed worlds become real on screen.

I was rendering lead on Hoppers (2026), establishing the initial rendering pipeline for its new looks: felted-fabric characters and stylized trees. Before that I sequence-led 21 sequences across Lightyear, Elemental, and Elio, was a rendering TD on Turning Red, helped establish the 4K rendering pipeline now used on most Pixar films, and co-led Women@Pixar.

Source: RanLyn

Talks / Courses

NYU ITP Camp: Discussion, “Positive Futures for Technology: Sci-Fi, Soft Values, and What We Build Next” (June 2026)

SWIDcon 2026, Stanford d.school: Panel, "Design for Delight" (Feb 2026)

Reflections | Projections 2025, UIUC: "Software as an Art Form" (Sept 2025)

a16z Speedrun Founder Panel, UC Berkeley (Mar 2025)

SWE × 3DMA Technical Direction Panel, UC Berkeley (Apr 2023)

3DMA × SWE Careers in Animation Production Panel, UC Berkeley (Mar 2022)

Made on mmm